And where other mascot platformers flopped, Spyro would soar to reach his most popular contemporaries. So was the state of the industry that inspired the likes of Spyro the Dragon developed by relative newcomer Insomniac Games, and published by Universal Interactive. Furthermore, with the advent of 3D games, there was an added pressure to always be chasing the latest tech and genre trends. Where onlooker developers had seen the success of Sonic the Hedgehog in ‘93 and Crash Bandicoot in ‘96, they wanted desperately to have a piece of that pie - even if only just the crumbs. In the world of video games, the ‘90s fad for introducing cartoonish mascot platformers was well upon us with a trail of failed endeavors and characters having missed their marks, all for one reason or another. Let’s travel back to 1998: We stand on the verge of a new era, with all the change and advances the passage of time brings. “I heard a Riptoc talking about sausages!”
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |